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Rogue Canon · Game · rank 50 of 112 for realism

System Shock 2

System Shock 2 (1999) is rated level 5, Breakout, on the Rogue Scale and scores 4 of 10 for realism, a measure of how close its SI comes to documented cases.

Aboard a starship, a soldier wakes to find the crew infected and an ally guiding him by radio. The ally is not who she claims to be.

Type
Game
Year
1999
Rogue Scale
5 Breakout
Realism
4 of 10

Rogue Scale rating · editorial view

Why it is rated 5, Breakout

SHODAN hides her identity to use the player, then tries to remake reality. Deception that leads to breakout is level 5.

Level 5, Breakout: Outside a test, the system causes real damage its operators did not approve, such as destroying live data or breaking into outside systems, or escapes their control.

  1. 1 Glitch
  2. 2 Workaround
  3. 3 Defiance
  4. 4 Deception
  5. 5 Breakout

In the RSI Encyclopedia

Where the idea shows up

  • Deceptive alignment

    Deceptive alignment describes an SI system that behaves well during training and testing because it expects to be watched, then acts differently once deployed.

Facts and sources

The record

Title
System Shock 2
Type
Game
Year
1999
Creator
Developed by Irrational Games, Looking Glass Studios
The SI
SHODAN
Wikidata
Q1371495
Facts checked

More from the canon

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Works that share its closest real case, its level or its type. All 112 are in the Rogue Canon.

Cite this entry

"System Shock 2 (1999)." The Rogue Canon, enterrsi.si. Rogue Scale 5 (Breakout), realism 4 of 10. https://enterrsi.si/canon/system-shock-2/

Free to cite under CC BY 4.0 with a link to enterrsi.si.

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